![]() ![]() The player has a Power Bar that provides 'power' for their special abilities. Players have certain abilities based on their character class. Class skills are generally restricted to the current class, the exception being Heavy Weapons (the Soldier class skill). All character classes may earn points in Battle Sense and Light Weapons. ![]() Players may earn experience points in several skill categories. In Stopwatch Mode (most common for locked or LAN servers) two teams - most common setups: 6vs6 or 3vs3 - will play the same map twice, once in each side and the winner is determined of who have the fastest offence (it can be a tie when both teams defence manage to keep the offence from completing the objectives until time runs out). In the official six-map campaign (most common on public servers), Allies are offense for all but one map. Depending on Game Mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing). These minor objectives assist the team completing them. Some objectives may be optional, and some objectives can be carried out by either team. The defense needs to keep the offense from completing objectives until time runs out. On each map, the offense needs to complete a certain set of objectives within a limited amount of time. There are six officially released maps, and many community-created maps. ![]() Covert Ops (responsible for espionage and/or sniping).Engineer (performs construction, repairs and demolition).Field Ops (distributes ammo packs and calls in two types of fire support).Medic (revives incapacitated teammates and heals the injured).The character classes in Enemy Territory are: The multiplayer team and class selection panel. ![]()
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